Lessons Learned

By Lionina - 1:54 PM

Recent revisiting of classic games = things I now belatedly know about Capitalism.

1. Monopoly

In trying to help a fellow player with property and funds against a third stronger player, both of us were having excess resources eaten by Chance and Community Chest options as the bank double taxed both of us to death. Meanwhile, we were getting knocked by the Park Place/ Boardwalk Hotel gauntlet of doom and picking at our own corpses with each other's rent. Our resources ended up being tied up in mortagages and we were spiraling into a slow excruciating death of insolvency. Solution? One of us had to sell out and let the other person take control of all assets entirely. Sorry, there's no sharing when you're playing for survival.

2. Sim City

Tired of high income tax? Property tax? Eco-taxes on manufacturing? Well, that's just government telling you they don't want you in their town. They wan't someone with more education, more money to spend. They wan't clean businesses that offer higher paying jobs and pricier services. Where do all those low income wage earners and employers go? They shape up (through education fueled by their tax dollars) or ship out, hopefully to some far unknown horizon rather than some less desirable place in the city. For the bureaucrat: Use those taxes to control growth and govern infrastructure. Regulate the heck out of services. But don't forget to build those meta connections so  pesky menial workers can commute from "Elsewhere, Sim Nation" to "Yourtown, Sim Nation", taking all that garbage back with them.

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